Apocalypse magic of skyrim mod download






















This item has been added to your Favorites. Category: Gameplay , Magic , Spells and Enchantments. File Size. Created by. Enai Siaion Online. See all collections some may be hidden. Subscribe to download Apocalypse - Magic of Skyrim. This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded. Apocalypse adds new spells to Skyrim that are unique, balanced, lore friendly and blend seamlessly into the vanilla magic system.

Also includes scrolls and staves. Popular Discussions View All Enai Siaion [author] 14 Nov am. This mod does not change vanilla spells. This is how Skyrim works, though the fact that it scales with magnitude is dumb and can make it incredibly strong. McDanaldMan 3 Sep pm. Why have you been ignoring us? Why have you deleted his post? What about the ice?

When will you give the community answers? We want them. These are the questions, and yet we're still here waiting. Enai Siaion [author] 14 Jul am.

The fact that there are too many frost immunes is not the problem of frost spells. I repeatedly told you this is the domain of either enemy overhauls or perk mods, and both of my perk mods fix the issue. Instead, you ignored me and botted the same post times. Pinochet 13 Jul pm. Activate to purchase permanent upgrades.

Conjure Bear Totem: Summons a Nordic totem spirit for seconds. It changes between hunter and bear form to heal. Modify its stats with the Reconfigure Craftlord spell. Its arrows reduce targets below Health to 1 for 10 seconds. Conjure Kyrkrim: Summons the daedric wolf mount Kyrkrim for seconds. When ridden, low level creatures and people flee in terror.

It does not fight, but rapidly summons Churls in combat. It inflicts a damaging disease, lowers skill levels and raises the dead. It steals large amounts of Health with its magical attacks, but turns to inert and brittle stone when an enemy looks at it. Necrowitch: Summons the corpse of an ancient sorceress to reanimate for seconds and teaches her the ranged, touch or cloak elemental spell in your left hand. Crackle: Does 10 damage to Health and Magicka.

A static cloud follows the target, dealing up to 50 damage. Hailstone: An ice crystal that shatters for 15 frost damage to Health and Stamina. Direct hits bypass Frost Resist. Unbound Fire: Bolt of wildfire that deals 10 damage.

The flames randomly jump to the target or caster, dealing 25 damage. Creeping Cold: Deals 10 frost damage per second to Health and Stamina. After 6 seconds, freezes the target for 60 damage. On death, the ground burns for 15 damage per second. Fracture: A layer of thin ice deals 5 damage to Health and Stamina for 3 seconds. The ice shatters for 35 damage when struck by a different frost spell.

Inferno: Attunes the caster to fire, equipping the Ember Bolt spell for up to 15 seconds. It deals 40 fire damage. Rift Bolt: Deals 20 shock damage to Health and half of that to Magicka and teleports the target backwards. Thundercrack: Deafening close range blast that deals 40 points of shock damage to Health and half of that to Magicka. Bolide: Meteoric rock that deals 25 fire damage.

It heats up as it travels, dealing up to x5 damage based on distance. Electrosphere: Slow moving ball lightning that strikes for 55 damage to Health and Magicka.

Frost Nova: Radial frost explosion that deals 30 damage to Health and Stamina. Closer targets take up to x2 damage. Ice Shiv: Jagged shard that deals 30 frost damage to Health and Stamina. Targets hit from behind take x3 damage. Incendiary Flow: Creates a molten stream as it passes near terrain, dealing 20 fire damage for 10 seconds. Scattershock: A stream of charged bolts that deal 30 damage to Health and half of that to Magicka per second.

Bombardment: A steady stream of exploding projectiles that deal 50 points of damage per second. Lightning Strike: Lightning strikes the target location, dealing 60 shock damage to Health and half to Stamina.

Scorching Hands: Blasts targets in melee range, dealing 80 points of fire damage per second. Shattering Crystal: Creates a crystal of ice. Cast again to detonate the crystal for up to damage to Health and Stamina, decreasing with distance. Shock Nova: Radial shockwave that deals 40 damage to Health and Magicka.

Those along the edge take up to x2 damage. Sleet Storm: A rapid stream of ice shards that deal 60 damage to Health and Stamina per second.

Apocalypse: Target is assaulted by elemental entities that appear nearby and cast x4 damage Flames, Frostbite and Sparks spells. Lasts 10 seconds. Cyclonic Rift: Creates a storm portal for 20 seconds. If two portals are active, those approaching either get warped across and take 50 shock damage to Health and Magicka. Fingers of the Mountain: Electrifies nearby opponents for 30 seconds. When hit by a shock spell, lightning strikes for damage to Health and half of that to Magicka.

Only works outdoors. Flamestrike: A storm of 24 meteoric fireballs rains down from the heavens in a line extending from the caster, each exploding for fire damage.

Forbidden Sun: Giant ball of elemental fire that deals points of damage in a wide area on impact. Targets struck lose points of Fire Resist for 4 seconds. Frozen Orb: Spinning orb that slowly travels to the target location and hovers there for 3 seconds, spraying ice spikes for frost damage to Health and Stamina.

Howling Blast: Casts a jet of icy wind that deals 45 damage per second to Health and Stamina. Targets caught in the stream lose 50 points of Frost Resist.

Static Dome: Shock globe that does 25 shock damage to Health and half to Magicka and reduces Shock Resist by 50 points. Twister: Creates a tornado at the target location.

A direct hit sucks up a target, dealing 40 frost damage for 10 seconds. Nearby targets take half damage. Volcano: Creates a volcanic eruption at the target location that spits out 8 lava bombs per second for 10 seconds, each dealing 40 fire damage. Dispel Magic: Dispels all magical effects except diseases on friends and foes. Ghostwalk: Caster is invisible for 10 seconds or until broken, then teleports back to where the spell was cast. Pale Shadow: Target enemy is attacked by its own image for 10 seconds.

It deals the same damage but has 1 Health. Backlash: Interrupts target spellcaster. If a spell is interrupted, the target is hit by their own offensive spells, while non-offensive spells are cast on you. Curse of the Silent: Drains 8 points of Magicka per second for 30 seconds or until the target successfully casts a spell. Mind Vision: See through the eyes of target creature or humanoid for 10 seconds. Sheathe to cancel. Shared Trauma: For 10 seconds, when target creature or humanoid loses Health, the previous target loses the same amount.

Thoughtsteal: Equip the spells the target has equipped. Lasts for seconds or until unequipped. Blood for Blood: Cast on a corpse, summons the anguish of its death as an avenging force to reduce the Health of the killer to 1. Compelling Whispers: Concentrate for 5 seconds to force creatures or people to fight for the caster for 60 seconds.

Evil Twin: While concentrating, manifests illusions of nearby enemies to attack them. Illusions take extra damage from attacks. Figment of Pain: Creates an immobile illusion linked to the target for 20 seconds. Damage felt by either is felt by both. Shadowbond: Caster and target gain invisibility for 20 seconds. When the invisibility is broken, the caster and target swap places. You can only have one slave at a time. Does not work on quest characters. Mind Control: Take control of a humanoid for 30 seconds.

In combat, the target will fight back when attacked. The caster cannot act, but can cast spells. Seidstone: The stone manifests illusions of nearby dead for 40 seconds. Vanish: All nearby opponents targeting the caster or searching for the caster leave combat.

Lasts 40 seconds. Hidden Cobra: Curses a target for 60 seconds. The curse reduces Health to 1 if the target leaves combat for 5 seconds.

Last Word: Interrupts target spellcaster. If a spell is interrupted, any other Illusion spells cast on the target within 10 seconds last four times longer and are twice as powerful. Magicka Void: Reduces the Health percentage of all targets to match their Magicka percentage. Mirror Entity: Control an illusion of target humanoid for 20 seconds. In combat, the illusion will attack opponents in range. Pull From Eternity: Cast on a corpse to capture its ghost. Cast on a target to release the ghost to attack the target for 40 seconds.

The ghost takes less damage from attacks. The lost Health is restored after 20 seconds. Shroudwalk: You are invisible for 90 seconds.

When performing an action that breaks invisibility, you immediately regain invisibility, up to 5 times. Spectral Warband: Manifests illusions of all allies in combat for 60 seconds. Wyrd: The hand of fate chooses a random nearby target. Bone Spirit: Casts a vengeful spirit that homes in on the target and explodes for 50 points of magic damage to undead.

Circle of Strength: Steals 6 points of Stamina per second from hostiles inside the circle. Wild Healing: Heals the caster 40 points, then heals a random target within range 40 points. Leech Seed: Infests a living target with a poison spore for 10 seconds. When the caster falls below full Health, the spore absorbs 5 points of Health per second. Mystic Wind: For 10 seconds, restores 5 points of Magicka per second while the caster is sprinting. Necroplague: Infects a corpse with a spreading virus that deals 9 disease damage for 30 seconds to nonmechanical foes.

Welling Blood: Curses a living target. Circle of the Moons: Steals 8 points of Magicka per second from hostiles inside the circle. If this would kill the caster, damage to the target is reduced. Horrid Wilting: Desiccates nonmechanical targets, inflicting 12 disease damage per second for 10 seconds. Ruin: Weakens an enemy, reducing all skills by 15 points for seconds. Sealed Resolve: Places a seal upon the caster for 15 seconds. Tree Rings: Caster receives 10 layers of tough plant skin, each increasing maximum Health by 15 points.

Layers gradually fall off over the course of 30 seconds. Blood Boil: Concentrate to summon whirling blood that harms foes within 15 feet and the caster.

Deals 25 magic damage per second to enemies and 20 to the caster. Channel Energies: Casts the beneficial self-targeted spell in your left hand on the target. Decompose: Curses a nonmechanical target for 60 seconds, allowing allies within 10 feet of the target to absorb 15 points of Health per second from the target. Healing Blossom: Activates 10 seconds after casting and lasts 10 seconds.

The blossom heals the caster 30 points per second. Bloodseeker: Casts a homing flare at a target.



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